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Kerbal space program planets
Kerbal space program planets








kerbal space program planets
  1. Kerbal space program planets for free#
  2. Kerbal space program planets full#

If you finish with Vall as well, then move it to just inside Tylo’s, and if done with all 3 inner moons then put it just outside Tylo's orbit.Īim for an initial PE of 27M (Laythe orbit) and after entering Jool’s SOI, try to match inclination of Pol by maneuvering N/AN and adjusting it by eye. We’ll start out with our PE just inside Laythe’s orbit, but if you encounter it early, then increase your PE to just inside Vall’s orbit.

kerbal space program planets

If you have finished one already, try to just miss it (the earlier you adjust, the cheaper it is). Try to have these encounters with a large PE as possible so it doesn’t mess up your orbit. You will probably have some unintentional encounters. There is a lot going on and a lot to get done in this system with 5 moons. Afterwards, return to Kerbin and land safely for: It is quite small and has practically no gravity so you need to get quite close. Try to encounter Minmus as outlined above. Now increase the AP (burn PG at PE) to Minmus’s orbit and the PE (burn PG at AP) so you are clear of Mun by a bit. If you end up in an orbit, burn PG at PE to escape.

kerbal space program planets

Reload the quicksave from the beginning of the Mun encounter and proceed to escape the Mun. If you keep getting an encounter you already completed, you can always shrink/grow the orbit a little so you are clear of the interfering body. For example, if you notice you can encounter Eve when you are trying to get to Moho, then make a save, take care of one, then load it and take care of the other. If you accidentally get a chance to encounter something further down the list, take it. Try to aim for an ocean landing (you can burn RG to make yourself drop sooner), then stage down to 0 and pop your chute once you are at about 2500m. It could take a few passes to slow down enough.

Kerbal space program planets for free#

Aim for a PE of 25-30km and you will slow down for free in the atmosphere. Once you have an encounter with Kerbin use radial adjustments just as you did with the other planet. Your orbit may already be elliptical (oval shaped rather than circular), so you can just wait a few orbits for a closer approach and/or adjust it with RI/RO (at the opposite end from where your orbit touches Kerbin’s. Once back in a solar orbit, do the same steps again, except your target is Kerbin. This keeps the orbit mostly unchanged, making it easier to get back home. If needed, adjust again as you get closer. Make it as large as possible without losing the encounter. Once you get an encounter, if it is a moon or a planet with no moons, you should adjust your PE with the target while you are still far away. Often you will increase RI or RO a bit, then PG/RG a bit, then RI/RO, then PG/RG… Sometimes extending a bit past the target’s orbit helps, since you will have two points where the orbits cross orbit rather than one. Once you get close enough, adjust with a RI/RO burn and possibly further tweaks to PG/RG.

Kerbal space program planets full#

You can also try waiting another full orbit for better positioning. If your target has a smaller orbit, then if you are ahead of it do your maneuver later, and if you are behind it, then earlier. If it is behind the target, move the maneuver later in your orbit. If your target has a bigger orbit and the initial placement puts you ahead of it at your closest approach, then move your maneuver earlier. So save a little weight (and get more range), by taking off the unnecessary parts (ladder, wheels, and legs from the top section) and save it under a new name.įrom your initial orbit match inclinations with your target, then try setting up a PG or RG maneuver (to make your orbit larger or smaller) and dragging it around to different places in your orbit. For the missions to the other planets, however, it won’t be landing. The rocket you just used served well (if totally overkill) for the mission to the Mun.










Kerbal space program planets