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Stonehearth mods alpha 11
Stonehearth mods alpha 11




stonehearth mods alpha 11
  1. STONEHEARTH MODS ALPHA 11 INSTALL
  2. STONEHEARTH MODS ALPHA 11 ZIP FILE
  3. STONEHEARTH MODS ALPHA 11 MOD
  4. STONEHEARTH MODS ALPHA 11 WINDOWS

STONEHEARTH MODS ALPHA 11 WINDOWS

For Windows 8/8.1/10, open any folder, select the "View" tab at the top, and check "File name extensions". Uncheck this option, then click "Apply" and "OK". In this tab, under Advance Settings, you will see the option "Hide extensions for known file types". Now, click on "File Explorer Options" (can also appear as "Folder Options"), and go to the "View" tab. For Windows 7, open the Control Panel and click on "Appearance and Personalization". They are always required to run the game, and you can get glitches and bugs if you mess directly with their files.įor easier modding, turn on the file extensions on the windows explorer. Open it, and you will see the main mods that shape the game. Inside of this folder, you will see a folder called mods. If you have installed it via Steam, then the folder will be at C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth.If you installed it with the Humble Bundle installer, this will normally be at C:\Program Files (x86)\Stonehearth.Let's go to the folder where Stonehearth is installed:

STONEHEARTH MODS ALPHA 11 MOD

To start modding Stonehearth, first we want to know the structure of the Stonehearth mod itself. If a file and directory have the same name (like /foo vs foo.smod), the game chooses to load the directory, not the smod file.

STONEHEARTH MODS ALPHA 11 ZIP FILE

smod file (which is just a renamed zip file of a directory!) it will try to load it as a mod when the game starts. A manifest.json file in the directory describing the modĪ Stonehearth mod is just a file or directory that sits in the "mods" directory in your Stonehearth installation directory (mods from the Steam workshop reside on a different directory).So, here's our plan for addressing the current state of affairs. They're both trying to overwrite the same file, and only one can win. Multiple mods can't make changes to the same game object. It's difficult to manage multiple mods that are all trying to overwrite different pieces of the Stonehearth mod.

STONEHEARTH MODS ALPHA 11 INSTALL

If you install a newer version of the game, it will blow away the changes that the mod has made. It requires changing files that the game installer owns. To mod the game modders unzip the file, find a particular game asset, and overwrite it with their own version. You can unzip it and get a peek at all the images, models, and data files within. The Stonehearth game content is stored in the "stonehearth.smod" file in your installation directory. It’s to be expected with unstable builds not mad.First, a quick explanation of how modders were changing the game in the first alphas. The house with the external stairs is the Herbalist’s home/workshop and town infirmary.īuilding in progress is my storehouse (which might be bugged, I’m honestly not sure, giving my Hearthlings some more time to sort it out), behind that is the blacksmith’s forge with a little space for quiet reflection between them:Īt this time I’ve reached a point where the game will stop responding to commands (but still run) after a while, so I’m pretty much stuck killing it and loading the last autosave every so often. Left of that, just down the hill, is the potter’s workshop, with the weaver’s workshop between it and the house with the external stairs in the foreground. This is the town of Diradi, in Alpha 24.10 Unstable (last town screenshot seems to have been from Alpha 11) using a small pile of mods, most notably the Archipelago biome mod.įar building with the blue doors/windowframes is the kitchen/dining hall, which also houses the town’s cook. Stonehearth has come a long ways since I last posted screenshots.






Stonehearth mods alpha 11